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Review Bookends:

Seven Soldiers #0

Seven Soldiers #1

 

#1

Island of the Mighty

Writer: Grant Morrison
Artist: Ed McGuinness
Inker: Dexter Vines
Colourist: Dave McCaig
Letterer: Phil Balsam

Featured Characters:

Warmaker Glob
Knight   Goraiko
Squire Batman
Pulse-8 Gorilla Grodd
Jack O'Lantern    

This issue reprinted in:

JLA Vol. 20: The Ultramarines

Noteworthy Items:

by DAVID BIRD

p 01: The floating city is Superbia, the base of operations for the International Ultramarines. Usually, it’s in Uruguay. I wonder: has an Uruguayan company licensed these guys? Goraiko, Warmaker, and Pulse 8 are standing on the base of the city, and Warmaker is narrating. The situation: The JLA is gone, animal terrorists have risen up (terrorists who are animals, not eco-terrorists) and IUC is more than able to finish this one. “Let’s give it ten minutes?” Since World War One, which started in August and was supposed to be over by Christmas, yet went on for six years and millions and millions of lives, the promise of a quick resolution has been a sure sign that things are going to go horribly wrong. The more certain the promises, the worse it’s going to go. “Who needs the Justice League?” This isn’t IUC: Classified!

pp 02-04: We are in Africa. We later learn its Kinshasa, capital of the Congo and third largest city on the continent. Our heroes leap into action, making sure to use their names frequently enough that we’ll get a handle on them. The three from page one are fighting off apes in cool commando gear (the apes) in order to clear a path for Knight and Jack to get in and rescue the hostages. Knight is listening to ‘Pretty Vacant’ by the Sex Pistols. Jack O’ Lantern’s assault comes to a halt – rhyming – when he stumbles on a strange cube. As his curiosity is peaked, the flame around his forms a question mark. Hopefully that’s just a one off. It would be awful if your enemies could learn to read your mental state that easily. Warmaker continues on to the Presidential Suite, deploying surveillance equipment, such as “dust cams” and “mini-Spitfires”. Knight makes contact with Squire, the team’s techie and Robin to his Batman. A girl Robin, they call each other by their first names. Cyril and Beryl. Rhyming names…

pp 05-11: While Goraiko burns monkeys, apes, Knight confronts the story’s arch villain, Gorilla Grodd. He has eaten the hostages, beaten and captured Jack, and his threatening to eat them. Knight and Jack seem to have a buddy relationship built on mutual insults, but real nonetheless. Knight uses a micro-wave gun to induce violent illness and the two heroes jump on his bike and escape through a window, confident their team mate Pulse 8 will save them. He re-writes reality around them with a quantum keyboard and they land safely. Goraiko takes on Grodd. Glob warns them that he is picking up something weird on a cosmic level.

pp 12-15: Squire checks on the cube and discovers a JLA match for the Nebula Man. Warmaker cautions Pulse 8 against using his keyboard to investigate, but Pulse 8 pushes on. Turns out that Grodd isn’t down yet. He attacked Kinshasa in order to draw the IMC and Superbia. It has all been a trap. Great use of panels by McGuinness here, turning them into the cube. Goraiko heart skips and an EMP takes out the whole city. In the turmoil Knight mentions that two IMC members – Olympian and Vixen – were sleeping in Superbia. Foreshadowing? The cube absorbed Pulse 8. Grodd holds Warmaker like a broken doll. Crashes into Kinshasa, two cities are destroyed. “November 18. 1:15 AM. Savagery is crowned king. Civilization’s defenders fall.”

Image has named their new, shorter format comics ‘slimline,’ and I think that if they stopped right here we’d still have had a great issue. That’s not a criticism of the second part. I’m just pointing out that Morrison is doing some very tight writing here.

pp 16-24: Its ten minutes later. The hot line goes off in the Batcave. It’s Squire. Bats (in my notes I always call him Bats or Bman) isn’t too happy to have someone he doesn’t know call the line, but he assures her he’s on it. Batman opens the “Sci-Fi Closet” and calls for his flying saucer. Cut to Kinsasha. Grodd and Neh-buh-loh. Grodd expects Superia to be functioning soon and asks Neh-buh-loh about himself. He’s the Huntsman, born in the region of a Vampire Sun, he is the forerunner of the Queen of Terror. There will be a Great Harrowing. He is going to make weapons of our heroes. I imagine Morrison was already well at work with at least the planning of his Seven Soldiers. Here he is laying some groundwork. Placing things – or at least his spin on things – into continuity. Cut to: the skies above Superia. Squire is on a rocket bike, fighting flying monkeys. …Jet apes. Its two pages, but its great. It really makes me want to see more of the IUC and Morrison’s take on them. Squire is shot don’t and the Bat-Saucer is there in the nick of time. He activates a Boom Tube and they are off to the JLA remote lab, orbiting Pluto. Batman knows that the heroes are going to be turned into weapons. How? His attempts at humour come off a little snarky (“No, I’m Goldfish Man. Can’t you tell.”), but he explains that the League is lost in an infant universe called Qwewq (“quick”). It looks just like the cube that became Neh-buh-loh. He gives her the job of contacting them – she’s a communications expert – while he takes the fight to Grodd.

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